For the developer who wants to ship a multiplayer game โ and the organiser who runs the players โ without building lobbies, accounts, and payments first.
Make the game.
Skip the plumbing.
Earn from play.
Create a Space โ your group's own home online โ stock it with multiplayer games from a growing catalog, and build your own on a platform where the lobby, the accounts, and the payments already exist. Chess, cards, and dice today; your game next.
Next: How does it work?
Create. Add games. Build. Earn.
Start with a Space and games that already exist. Ship your own when it is ready โ the players will already be there.
Create your gaming Space
A Space is your group's own home online โ members, chat, events, and a public page so players can find you. Spaces are free to create, 10 credits a day to keep โ first one on promo, more need purchased credits. Unlimited members; we never charge per member.
Add games, then build your own
Stock the lobby from a growing catalog of multiplayer games โ chess, card and dice games โ then build your own on the same rails. The lobby, matchmaking, and player accounts are already done; you write the game, not the plumbing.
Charge for play
Built-in pay-as-you-go credits let you charge for tournament entry, memberships, or supporter perks โ no payment plumbing to set up. Sell in-game items for credits and the split is 80/20 in your favor.
Want the full developer toolchain beyond games? The developer path โ rules, tooling, and publishing โ lives at zeresoft.com.
Everything around the game, already built.
You bring the game. The platform brings the lobby, the members, and the way to charge.



Players land in your Space, find a table in the lobby, and rematch in one click โ while you decide what is on the shelf and what it costs.
Stop building lobbies, accounts, and payments.
Just make the game.
Every multiplayer game needs the same plumbing: a lobby, matchmaking, player accounts, a way to charge. V26 Games has it built. Add games from the catalog today, ship your own on the same rails โ every title is 2+ players, played with people, not against a bot.
Spaces are free to create, 10 credits a day to keep โ first one on promo, more need purchased credits. Unlimited members, no per-member fees. When you charge โ tournament entry, memberships, supporter perks โ built-in credits handle it, starting at $10 for anything bought on the platform.
What a gaming Space comes with
A lobby that runs itself, a growing catalog, a path to ship your own games, and the rails to earn from them.
Built for the people who make the games โ and the ones who bring the players
Game lobby
Players find a table, get matched with an opponent, or fill seats for a bigger game. Rematch in one click โ real-time, in the browser.
Growing catalog
Stock your Space with existing multiplayer games โ chess, card and dice games โ ready for your players tonight, no build required.
Build your own
Ship your own multiplayer game on the platform's rails โ the lobby, matchmaking, and player accounts are already done, so you write the game, not the infrastructure.
Your Space
Your group's own home online: members, chat, events for tournaments and game nights, and a public page so new players can find you. Unlimited members โ we never charge per member.
Earn with credits
Charge for tournament entry, memberships, or supporter perks with built-in credits โ starting at $10 for anything bought on the platform. In-game items sold for credits pay you 80% of every sale.
In-game economies
If your games need an economy, issue tokens and collectibles recorded on the VTC Ledger โ the platform's own chain, with a public explorer at explorer.vtc.com โ the way the V26 card game issues collectible packs.
Start with the shelf, then build
Add chess, cards, and dice tonight โ your own game can join the catalog when it is ready.
Explore Apps โNo per-member fees. Pay for what you use.
Unlimited members on every plan. Spaces and Networks are free to create; keeping one costs 10 credits a day. Those credits are not a sunk fee โ they move into a shared pool that pays for apps, AI, storage, and bandwidth. Unused credits stay. First Space or Network on an account may use promo credits; further ones need purchased credits. Top up from $10. Platform Credits are closed-loop โ not cash. Apps bill only while they run.
See pricing โ